/*
 * The MIT License (MIT)
 *
 * Copyright (C) 2019, CosmicMind, Inc. <http://cosmicmind.com>.
 * All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

import UIKit
import Motion

public extension MotionAnimation {
  /**
   Animates the view's current shadow offset to the given one.
   - Parameter offset: A CGSize.
   - Returns: A MotionAnimation.
   */
  static func shadow(offset: Offset) -> MotionAnimation {
    return .shadow(offset: offset.asSize)
  }
  
  /**
   Animates the views shadow offset, opacity, and radius using a DepthPreset.
   - Parameter _ preset: A DepthPreset.
   */
  static func depth(_ preset: DepthPreset) -> MotionAnimation {
    return .depth(DepthPresetToValue(preset: preset).rawValue)
  }
  
  /**
   Animates the views shadow offset, opacity, and radius using a given Depth.
   - Parameter _ preset: A Depth.
   */
  static func depth(_ depth: Depth) -> MotionAnimation {
    return .depth(depth.rawValue)
  }
}
